Side games

Games that settle themselves.

Nine ways to make the round interesting. Match Caddie gives out the strokes, keeps every match live on the scorecard and does the settle-up, so nobody does math in the parking lot. Each game below has a short animated explainer.

Games are Premium. Join a match someone else hosts and its games are switched on for you, free. During the beta, everything is switched on.

Scorekeeping only. Match Caddie never touches money.

Head to head1:44 video

Match Play

One golfer against another, hole by hole. Win a hole by one stroke or by three and it counts the same, and the match ends the moment it’s decided.

Two teams1:13 video

Best Ball

Two teams of two, one match. On every hole each team counts its better net score, and the lower team score wins the hole.

Two teams3:19 video

Nassau

Three matches in one round: the front nine, the back nine and the overall. Every front-nine hole counts in two matches at once.

Also covers automatic presses: a new match starts whenever a side falls behind by the margin you set.

Every player for themselves5:04 video

Skins

Every hole is worth a skin, won only by the outright lowest net score. Tie for low, and nobody wins it.

Also covers carryovers, where a tied skin rolls to the next hole, and validation, where you keep a skin only by backing it up on the next hole.

Three players1:49 video

Nines

Every hole is worth nine points: five for the low net score, three for the middle and one for the high, with ties splitting the points. Each pair settles the difference at the end.

Four players3:40 video

Hollywood (6-6-6)

Three six-hole segments, two against two, with a new partner each time. Each segment is worth one stake, however many holes it’s won by.

Also covers rolling segments, which end as soon as they’re decided, and scoring a team by its best ball or the sum of both.

Pick a game. Tee it up.

Every game, every option and every settle-up, worked out on the course.